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You'll need to start off by building your infrastructure. Thermal Expansion doesn't really work very well for this, so let's use Immersive Engineering as our basis.
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Make sure to replace the ore with something like cobble so you don't get a ton of honey traps.
Factorio electric furnace blueprint Patch#
You'd need fairly large veins of ores, and the mechanic would probably be something like a 5% chance of destroying the ore the furthest down in the vein in it's 2x2 area for every ore it produces to reflect just how long you can run a miner on a given patch of ore and how much ore it gives you. These will have to be 'low tech' machines, using cobble and wood as the primary components, maybe flint as well, and be run by burning things. So at the beginning, you would start off with copper and iron ore veins exposed, which you then have to put machines on to harvest. It'll be more in the style of Bobs/Angel's resource progression, where you have amalgamated ores that need to be separated out, which is already taken care of in-house with Thermal's chance of producing, for example, nickel ore out of iron ore.
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I'm actually seeing how it might be done. And it does this with tiered recipes with each next tier requiring the previous tier of a component. And really, the biggest thing about the science in Factorio is that the amount of resources you need keep climbing as you keep progressing, so it is always a relevant portion of your production. It might be possible, but seems annoying.
Factorio electric furnace blueprint mod#
Maybe that mod that Continuum uses to create timesinks can be used to do the research thing? I dunno yet. Unless someone wants to develop a new type of research mod. It could be made to work, I suppose, but it would be excessively complicated and require a very convoluted quest 'tech' tree. Every single research would basically be its own quest, using something like HQM, and tiered restrictions like Modern Skyblock 3, flat out preventing you from working with certain items or components until you unlock the research. Unfortunately, it would be a very difficult to implement thing. Other than certain hardcore packs that just have 'grind x resource' as a limiter to progression before you are permitted access to certain mods, no I don't believe this is a thing.
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